Houserules

There aren't nearly as many. This list may be added to if something comes up, but the party will be informed first.

Rules
Some of these are more guidelines than actual rules and you are welcome to go against them if you have a clear reason.

Guidelines

 * NB: These things are allowed; the DM will not stop you. However, if the situation is going this way, an OOC discussion of ways to resolve the situation will probably take place in an attempt to head it off.
 * Don't split the party (this splits the DMs attention between two disparate groups and results in less attention and immersion for everybody)
 * No PvP (inter-party hostility can result in conflicts bleeding into OOC life, making actual play less fun)

Actual Rules-ish

 * Make as clear a distinction as possible between when you are acting in character and out of character
 * Leave out of character conflicts out of the game
 * The DMs word is absolute
 * SRD entries represent an average member of the species; actual enemies will probably have slightly different stats.

Mechanics Changes

 * Teleportation spells function as SRD, but teleport and higher targeted at a Universe City automatically succeeds without error.

Fun little Extras

 * A roll of two on a d20 by a PC or, in combat, by anyone, is a Magical Two and causes a roll on the magical effect table. Disabling or horribly inconvenient twos may be rerolled at the DM's discretion.  The check is not automatically failed (unless you're now a badger or something).
 * At the end of every session the party will vote on player rewards, rewards for good roleplaying or gameplay in general.