Sam

Samantha Sparrasis Smoot was an humanoid sorceress, summoner, diplomat, and environmental activist. She still does some of those things, but has many more arms and is pretty good at punching. Her real name doesn't transcribe well.

Yeah, so, about Sam...
“As for butterflies, I can hardly conceive/ of one's attending upon you.”

Appearance
Sam is a 6-7', 130ish lb basically humanoid with pale skin and shoulder length black hair and between 2 and 15 arms. She has green eyes and unusually large pupils and sometimes horns. She smells slightly of cardamom.

Sam wears a grey cloak with faint leaf designs, a grey campaign hat, and black knee-high boots.

In Battle
Sam is pretty tough, immune to most things, and can grow thirty foot long arms as a move action. She usually just punches things.

Personality
After breaking some of her ties with demons, Sam's behavior has become somewhat erratic. She likes to take walks on roofs at night, and once rolled a nat 20 on partying. She remains, however, a consummate professional and a strong sense of right and wrong. She can hold a grudge, and she has an affinity for plants and animals.

History and Other Strange Incongruities
"Right then. I'll get on that."

Sam's family history is tumultuous. She grew up in the halls of the Vargas School with (one of) her fathers, who taught alchemy and planes theory there. She is not on speaking terms with her (other) father. After a brief encounter with the mechanic Trevor, she was called into the Abyss to deal with personal matters. Her task then sent her in search of certain sword.

In Aegis
"SWEET JOHN IN HEAVEN WHY IS IT ON FIRE”

Pre-Season
On graduating from Vargas, Sam joined with Trevor in a few odd jobs. She found some lanterns, briefly moved to a strange city, slayed a dragon, and found some odd portals. Circumstances and portals colluded to put her... elsewhere.

First Season
Sam spent this season dealing in otherworldly politics with shadowy figures in Hungary the Abyss.

Second Season
Sam came upon Trevor and company demanding they relinquish the Sword (with great conviction and also with a shadow demon). After a heated discussion, she decided that the wisest course of action would be to stick with Trevor and gather more information on the weapon and the forces at work.

Sam helped fetch the Lemur Lantern using her connections. Sam is a friend to the lemurs.

After a few encounters with void monsters and dimensional rifts, and following some troubling news from the Abyss, Sam decided it was best to cut off her arcane ties to the other planes (though she maintains friendships and other formal pacts with the demons of the Abyss). She came away from that experience changed.

Sam and the World
"I prefer moths anyhow."

People
For the hell of it, this section is in first person.

Party Members
Trevor: [blush] They're nice. 25% of the time.

Mantidz: The mantis folk are needling. They are no doubt useful, but they should be careful not to stick their probosci where they don't belong.

The others are more or less unknown to me.

NPC
O.O. Smoot: I'll find them.

Gregori: I'll kill him.

Scottie: Who's a good doggie! You are! Yes, you are!

The Afterthought: I bet she would have fun in a boat race...

Gods and Organizations
I've worked with a couple. They would appreciate my discretion.

Phenomena
It appears things have gotten much worse since I left. And there was a pseudonatural dragon when I left.

Twos
I have a lantern for that.

I don't need to breathe!